VRDirection

@objc(THEOplayerVRDirection)
public class VRDirection : NSObject

The direction the user is facing.

  • The rotational pitch value in the range of -180 to 180.

    Remark

    The pitch axis is the axis going through both cheeks. Looking up and down affects the pitch value.

    Declaration

    Swift

    @objc
    public var pitch: Double
  • The rotational roll value in the range of -180 to 180.

    Remark

    The roll axis is the axis going through nose and back of the head. Tilting head left and right affects the roll value.

    Declaration

    Swift

    @objc
    public var roll: Double
  • yaw

    The rotational yaw value in the range of -180 to 180.

    Remark

    The yaw axis is the axis going through chin and scalp. Looking left and right affects the yaw value.

    Declaration

    Swift

    @objc
    public var yaw: Double
  • Construct a VRDirection object to set to the player.vr.direction property.

    Declaration

    Swift

    public init(pitch: Double? = 0, roll: Double? = 0, yaw: Double? = 0)

    Parameters

    pitch

    The rotational pitch value in the range of -180 to 180.

    roll

    The rotational roll value in the range of -180 to 180.

    yaw

    The rotational yaw value in the range of -180 to 180.